#version 310 es
#extension GL_AMD_gpu_shader_half_float : require

layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
  return;
}
float16_t t = 0.0hf;
f16mat2x4 m() {
  t = (t + 1.0hf);
  return f16mat2x4(f16vec4(1.0hf, 2.0hf, 3.0hf, 4.0hf), f16vec4(5.0hf, 6.0hf, 7.0hf, 8.0hf));
}

void f() {
  f16mat2x4 tint_symbol = m();
  mat2x4 v = mat2x4(tint_symbol);
}

